using System.Collections.Generic;
using UnityEngine;

namespace PKGames
{
	public class PackConfiguration : ScriptableObject
	{
		[SerializeField]
		private string _name;

		[SerializeField]
		private List<string> _additionalTags;

		[SerializeField]
		private List<PackObject> _objects;

		public string Name => _name;

		public List<string> AdditionalTags => _additionalTags;

		public List<PackObject> Objects => _objects;
	}
}
